Starfield’s recent release has brought Bethesda’s signature open-world RPG style to the sci-fi genre, offering players a vast and immersive spacefaring experience. Despite the game’s numerous strengths, it also carries a few quirks that long-time Bethesda fans will be familiar with.

One recurring idiosyncrasy in Bethesda RPGs is the treatment of non-playable characters (NPCs). Starfield, like its predecessors, restricts players from killing certain essential story-related NPCs. While it might be frustrating for some players who desire complete control over the narrative, this is a deliberate design choice by Bethesda to ensure the story can be completed regardless of players’ actions. Quest-essential NPCs in Bethesda games are typically unkillable to prevent game-breaking situations.
Starfield has also inherited some AI quirks from its Bethesda RPG lineage. NPCs in the game sometimes exhibit unusual behaviors, like odd movement patterns, strange decisions, or even inexplicable aggression. While such quirks can be seen as rough edges in an otherwise immersive experience, they have become part of Bethesda’s RPG charm over the years.

Despite these quirks, players are enjoying their time exploring the stars in Starfield, and these oddities have already sparked humorous videos and conversations among the gaming community, reminiscent of past Bethesda RPGs. Starfield continues the tradition of offering unique, memorable, and sometimes unpredictable experiences that will undoubtedly keep players talking for years to come.




