Action Squad Studios defies the odds, releasing their CRPG, Edge of War, in Steam Early Access despite the studio’s closure and unexpected challenges.
In a remarkable turn of events, Action Squad Studios, the developers behind the acclaimed Iron Danger, faced a daunting situation when their publisher pulled the plug on their latest project, Edge of War. Despite this setback, the team rallied and, against all odds, released Edge of War on Steam Early Access, showcasing their resilience and determination in the face of adversity.

Action Squad Studios, relatively unknown to many, has been in the game development arena for seven years. Their debut game, Iron Danger, received positive feedback but struggled with sales, forcing the team to outsource members to survive financially. Despite the hardships, the team persisted, conceiving the ambitious Edge of War as their dream project. However, financial constraints led them to scale down the project, resulting in a more manageable yet captivating CRPG.
Creating the Foundations of Edge of War
Edge of War, despite launching amidst the shadow of Baldur’s Gate 3, brings classic CRPG elements to the forefront. The game boasts a rich narrative set in the Finnish fantasy universe of Iron Danger, providing a unique backdrop for players. Although still in Early Access, the game offers intricate systems, including exploration, encounters, and interactive environments, setting a solid foundation for the full experience.

One of the game’s distinctive features is its highly interactive environments, allowing players to utilize physics-based objects creatively. This innovation adds depth to the gameplay, providing players with unprecedented freedom while ensuring a sense of narrative direction.
Navigating Unforeseen Challenges

Despite their determination, Action Squad Studios faced continuous challenges. The termination of their publishing contract left the team with a mere four months of financial runway. Negotiations with potential publishers seemed promising, but creative differences led to the collapse of deals, putting the game’s fate in jeopardy.
However, the team’s resolve prevailed. With a contingency plan in place, they decided to launch Edge of War in Early Access, leveraging the assets created for publishers. This bold move, made just before the summer, allowed them to release a playable version of the game.
The Launch and Beyond

Edge of War launched during Gamescom, sandwiched between major releases, making visibility a challenge. Yet, the game found a supportive community, receiving positive feedback from players and developers alike. Despite Action Squad Studios formally ceasing operations, a dedicated group of team members continues working on the game in their spare time, driven by passion and commitment.
The future of Edge of War remains uncertain, with plans to engage deeply with the community to shape the game’s direction. Although the final release is now anticipated in 2025, the team’s dedication and the game’s unique narrative promise an engaging experience for players.